--noMissingUV version 3.0 --Jeff Tiensivu 10/7/2012 --www.JeffTiensivu.com for x in Geometry do( print x print x.modifiers[1] print (classof x.baseobject) if(classof x.baseobject) == Editable_Poly then( if(polyop.getMapSupport x.baseobject 1) == false then( print "adding map support" polyop.setMapSupport x.baseobject 1 true ) if(polyop.getNumMapVerts x.baseobject 1) < (polyop.getNumVerts x.baseobject) then( print "adding uv's" polyop.applyUVWMap x.baseobject #box ) ) if(classof x.baseobject) == Editable_mesh then( if(meshop.getMapSupport x.baseobject 1) == false then( print "adding map support" meshop.setMapSupport x.baseobject 1 true ) if(meshop.getNumMapVerts x.baseobject 1) < (meshop.getNumVerts x.baseobject) then( print "adding uv's" meshop.applyUVWMap x.baseobject #box ) ) ) print "noMissingUV has completed."